Audition Dance Battle Philippines is a online game that Boys and Girls can play this. This game started since 2006 (Beta). It was originally released in South Korea
in 2004, but it has been localized by various publishers around the
world. Audition Online is free to play but it earns its revenue by
selling virtual items such as clothes for the player's avatar. It currently has over 300 million players worldwide.
I'll give some features of this game.
A player is allowed to create a room or join a room. The 'DJ' (the
player who creates the room) is given power to choose songs and settings
for the room. The DJ also has the power to kick people out of the room
and close the dance floor off however; this cannot be permanent. The
song's BPM (beats per minute) usually will determine the song's
difficulty and speed(with certain exceptions e.g. beat up mode).
The basic game is played by pressing the arrows displayed on the
screen (with the exception of red Chance arrows, which the player must
do the opposite of) and pressing spacebar or the control key on every
4th beat of the song. The more accurately the spacebar or control key is
pressed, the higher the score, "PERFECT" being the best, "GREAT" and
"COOL" still counted as good enough, "BAD" you will get very little
score, and for "MISS" as the worst one, no score. If you get a "MISS"
you will not get the chance to play for the next move. The player
currently with the most points during the game will have their character
in front and the most visible part of the stage.
A special move during most gameplay modes is the "Finish Move", can
be said the hardest move. If a person does not miss the move before it,
they have the option to do the "Finish Move". Finish moves issue a lot
of points and can often be the key to success.
When a player does 2 or more PERFECTs consecutively, he will get
bonus points for doing so. These PERFECT combos (or "Perfect chains")
enable players to interfere with the opposition. A blue circle indicates
that you made a PERFECT in your move, and acts as a shield. When a
player performs a PERFECT X1 (or perfect X2 in some cases) they will
make either the player ahead or behind them receive a yellow circle.
While under the yellow circle, points will not be given if that person
does not achieve a PERFECT (in a finish move it reduces a percentage
rather than the whole move). In addition, players can increase their
points by playing 'chance'. This can be activated by pressing the delete
key or the . key on the number pad whereby red keys appear and players
have to press in the opposite direction of the red keys. At the end of
the dance battle, the person with the most points is the winner. Each
player will receive experience points and Den/BEATS according to what
position they finished in.
If a single/group game (not including NPC, One-Two Party and Beat Up
modes) is full, while also having the music set to random, a random
event (also called a mission) will occur. This is where bonuses are
given if you accomplish a certain challenge. Examples are not getting a
specific beat judgment (e.g. no COOLs or no BADs), getting perfect
combos (e.g. PERFECT X3), or getting a standing (e.g. getting number 1).
The music can be random, random(new), or random from any range of
tempos.
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